A simple question for whoever would pass by there. Few years ago I was working with opengl and I realized that there was a very low limit for transformation stack, like 32 i think. Does someone know why such a low limit. In my project I had to stack up these matrix to simulate complex movement and i found that a big limitations. is it still the same problem ? (sorry if it is obvious I didn't update my opengl book, 1998 )
Rick
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